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The in-game quips are far more fun, as Toad, Magneto, the Scarlet Witch, and Colossus trade barbs with the X-Men regularly. They're not really all that good, to be honest (let's just say they're workmanlike). The cutscenes are pretty basic, providing a mild thrill. If you're a fan, teaming up with the bad guys is remarkably cool. This sounds like a simple stat on a feature list, but it's more than that. Rise of Apocalypse, however, forces the Brotherhood and the X-Men together, so not only are your choices extended to new players, but you get to play as the evil bastards, the Brotherhood. Most people enjoyed that same role-playing feeling in the first game. Mutants Unite! Being a long-time Marvel fan, what I noticed is that playing as the X-Men in this capacity, in a non-fighting game, is ridiculously fun. Sinister, Omega Red, Bastion, Lady Deathstrike, Zealot, Sauron, Deadpool, Sugerman, Mikhail, Grizzly, Abyss, and many more. There are a slew of other characters who make cameo appearances as either NPCs or bosses, including Xavier, Archangel, Sabretooth, Blink, Apocalypse, Mr. There are two other playable characters that we've been asked not to reveal, so we'll leave those to surprise you. The four playable Brotherhood characters include Scarlet Witch (yes, she's been on both sides), Magneto, Juggernaut, and Toad. The 11 playable X-Men include Wolverine, Cyclops, Storm, Bishop, Colossus, Gambit, Rogue, Jean Grey, Iceman, Nightcrawler, and Sunfire. A lot of the characters you'd think are playable are indeed playable.
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Who can you play? The list is long, though not full of too many surprises. But it's all in the game of improving your hacking and slashing skills - X-Men-style.
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Sure, you collect stuff, find gear (belts, armor and gloves), upgrade and customize your characters. You and three AI team members (or, now, three other online buddies) huddle, enter environments, and proceed to bash the living daylights out of everything that moves. Which makes it different and refreshing in a very real sense there are no orcs, elves, gnomes, or anything remotely D&D about the characters (though I admit, there still are quite a few caves). The cool thing, however, is it's X-Men dungeon crawling. Rise of Apocalypse is pure, familiar, Baldur's Gate: Dark Alliance-style dungeon crawling. In the grand scheme of things, nothing major has changed here. You'll probably need about 15 hours to finish it, and to beat it completely and collect everything, add in another couple.
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#X men legends rise of apocalypse movie
For all those gamers, comic book fans, X-Men movie lovers, RPG fans, and action fans, and all the cross-over folks in between, which means a lot of you, Rise of the Apocalypse provides an abundant surplus of X-Men and Brotherhood characters to play as - offline or online. Playing with your friends online without a split-screen. Powering up to ridiculous levels and smashing the crap out of every wall, cave, jungle, enemy, or anything in your path. Dungeon Crawling, Mutant Style What was that promise? Unadulterated X-men fiending to the first degree. But for what it is, X-Men Legends II: Rise of Apocalypse is a solid, first-class action-RPG that delivers on its promise. What else is there? Following the well-tread Baldur's Gate: Dark Alliance formula with tweaks, additions, and the uncanny X-Men themselves, Activision's new Marvel-ized dungeon-crawler delivers everything you think it does, but the basic premise - the core game design - hasn't changed at all. It's got four-player online co-op, it's got tons of playable characters including a healthy range of X-men and the Brotherhood of Evil, and it's bigger, more interactive, and it's re-organized for more efficient team-based leveling up.
#X men legends rise of apocalypse software
In classic sequel tradition, Raven Software has made the action RPG, X-Men Legends II: Rise of Apocalypse, the game that X-Men Legends should have been.